Amignomos - Videogame Prototype
Date: December 2023
ā
Genre: Action - Puzzle Game
ā
Platform: PC
ā
Engine: Unity
ā
Team: Leyre Lopez, Jose Javier Salazar, Guillermo Rizo, Paule Lopez, Jimena Rendueles, Javier Gilbert, Irene Duran.
ā
Description: The player rescues gnomes as he approaches them and they will follow him whenever he can. By pressing the F key, the player builds a tower with the gnomes he has at the moment, depending on how long he presses it, the tower will be higher or lower.
This tower has two primary uses: height, and strength. Both are given by the amount of gnomes in the tower, the more gnomes, the more strength and the more height.
The height is used so that the player can reach higher places and rescue gnomes that are trapped.
Strength is used to move heavy objects and open the way to the forest.
In addition to tackling puzzles, the player must dodge enemies, in this case cars.
The cars are only found on the roads, spaces that the player must pass through at certain times. This enemy, upon seeing the troll king, will try to run him over to prevent him from escaping, if he runs him over, the player will lose a life and will have to start from the checkpoint.
On the other hand, if the car runs over the trolls following you, they will be crushed on the ground, and the player will have to come back for them.
The game loop consists of rescuing gnomes, making your way through the map by solving puzzles, and then returning to rescue more gnomes.
ā
My Role:
- Level Desing: I was in charge of level design, art implementation and the creation of the different puzzles in the game.
- Sound Design: I was in charge of the design of the Sound Manager within unity. Also, I composed the two main songs of the game.
- Enemy Behaviour: Design the enemy of the car and its different systems.
- UI/Menus: I was in charge of implementing the artwork and creating the different menus and interfaces found in the game.
ā
Personal Achivements:
It was the first project we worked on with an entire art team, and I learned a lot about how to organise and bring the whole team together to focus on the same goal.
Also, it was the first project where I was in charge of the creation of such a big level and how to balance the difficulty as the level progresses.
ā



