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Shroud - Valorant Level Design

Date: May 2024

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Genre: Tactical Shooter - Valorant

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Platform: PC

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Engine: Unreal Engine

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Team: Leyre Lopez and Luis Guillermo Eagers

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Description

This project is a final group project in which we tested our knowledge in Level Design and Unreal Engine. 

The main focus was to create a new and interesting map for the game Valorant, a tactical team-based shooter published by Riot Games. We wanted to make a map for this game due to its complexity where many parameters have to be taken into account, thus proving more valuable our work and dedication. 

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Shroud is a map of two zones, A and B, with great attention to Medium, being the control of Medium a great advantage. We have decided to play a lot with the heights in this map as we believe it is something certainly innovative and that other maps do not do so often. We also added new elements that invite you to create new strategies, such as glass floors or trampolines.

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The project consists of:

- A first phase of research, where we determine all the values necessary for the development of the map.

- Secondly the realization of the first sketches and explorations of the map.

- Then a Size Proff of the measures that we were taking in the Sketches.

- Once all the measurements were taken we made a final Layout of the map with all the elements and the legend.

- Finally we made the Blockout of the level in Unreal Engine 5.

Here you can find a link to a PDF with all the information of the project much more detailed:

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Personal Achivements:

With this project I fully grasped and mastered the process of creating a map, in this case, for a tactical shooter. I learned the importance of each of the processes involved as well as the care that must be taken in the parameterization, as this can completely change how the level feels to be played. 
Level design is one of the most essential parts of videogames and I would love to be able to dedicate myself to it in the future.

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